Skill 1 - Slash - Base Cost 30 Energy - Deals 1.5x STR as damage Skill 2 - Guarding slam - Cost 35% Max Energy - Deals 1x STR as damage, count as a "Block"
The sword is good to use with any "On Block" effect and "Guarding Slam" skill. This weapon is more focused on defensive builds.
Skill 1 - Pierce - Base Cost 50 Energy - Deals 2x STR as damage Skill 2 - Perforation - Base Cost 80 Energy - Deals 1x STR as damage to all ennemies
The Polearm has good balance of single-target damage and Area-of-Effect damage. Raise your max energy for skill use every turn
Skill 1 - Snipe - Cost 75% of Max Energy - Deals 3x STR as damage Skill 2 - Incapacitate - Base Cost 80 Energy - Applies "Vulnerable" on all enemies Skill 3 - Quiver Spam - Cost 100% of Max Energy - Deals 1x STR as damage 4 times, random targets
Great for a burst single target, but skills cannot be substained easily.
Skill 1 - Tear - Cost 20% Max Energy - Deals 1.2x STR as damage, applies 4 stacks of bleed. Skill 2 - Gorefest - Cost 50% of Max Energy - Deals no damage. Double all bleed stacks on enemies. Skill 3 - Chainsaw Madness - Base cost 500 Energy - Deals 1x STR as damage and a single stack of bleed. 6 times, random target. (Total 6x STR and 6 bleed)
The chainsaw has insane single target damage potential, **IF** you can stack bleeds long enough
Skill 1 - Parry - Cost 50% of Max Energy - Deals 0.5x STR + 0.5 INT as damage, applies vulnerable Skill 2 - Soulpierce Strike - Cost 50% of Max Energy - Deals 1x STR + 1x INT as damage, ignore defense.
TBD
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